using System; using Server; using Server.Items; using Server.Mobiles; using ModernUO.Serialization; namespace Server.Custom.Dungeons { [SerializationGenerator(0)] public partial class ShameAlter : BossAlter { public override Type SummonItem => typeof(PulsingBloodClot); public override Type BossType => typeof(BloodstoneTitan); [Constructible] public ShameAlter() : base(0xFFBD) { Name = "Altar of the Bloodstone Titan"; Hue = 1157; } public ShameAlter(Serial serial) : base(serial) { } } }