using ModernUO.Serialization; namespace Server.Mobiles { /*[TypeAlias( "Server.Mobiles.BrownHorse", "Server.Mobiles.DirtyHorse", "Server.Mobiles.GrayHorse", "Server.Mobiles.TanHorse" )]*/ [SerializationGenerator(0, false)] public partial class ClydesdaleHorse : BaseMount { private static readonly int[] m_IDs = { 1140, 1144, 1141, 1145, 1142, 1146, 1143, 1147 }; public override string DefaultName => "a clydesdale"; [Constructible] public ClydesdaleHorse() : base(1140, 1143, AIType.AI_Animal, FightMode.Aggressor) { var random = Utility.Random(4); Body = m_IDs[random * 2]; ItemID = m_IDs[random * 2 + 1]; //Body = 1140; //ItemID = 1144; BaseSoundID = 0xA8; SetStr(22, 98); SetDex(56, 75); SetInt(6, 10); SetHits(28, 45); SetMana(0); SetDamage(3, 4); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetSkill(SkillName.MagicResist, 25.1, 30.0); SetSkill(SkillName.Tactics, 29.3, 44.0); SetSkill(SkillName.Wrestling, 29.3, 44.0); Fame = 300; Karma = 300; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public override string CorpseName => "a horse corpse"; public override int Meat => 3; public override int Hides => 10; public override FoodType FavoriteFood => FoodType.FruitsAndVeggies | FoodType.GrainsAndHay; } }