using System; using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class EvilGriffon : BaseMount { public override string DefaultName => "an evil griffon"; [Constructible] public EvilGriffon() : base(1137, 1137, AIType.AI_Melee) { BaseSoundID = 0x4FE; SetStr(220, 270); SetDex(130, 150); SetInt(70, 90); SetHits(200, 240); SetDamage(14, 18); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Energy, 50); // Darker variant hits with a bit of energy SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 65.0, 80.0); SetSkill(SkillName.Tactics, 75.0, 90.0); SetSkill(SkillName.Wrestling, 75.0, 90.0); Fame = 5000; Karma = -5000; // Aggressive Tamable = true; ControlSlots = 2; MinTameSkill = 85.1; } public override int Meat => 3; public override int Feathers => 36; public override FoodType FavoriteFood => FoodType.Meat; public override void GenerateLoot() { AddLoot(LootPack.Average, 2); } } }