using System; using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Griffon : BaseMount { public override string DefaultName => "a griffon"; [Constructible] public Griffon() : base(1136, 1136, AIType.AI_Melee) { BaseSoundID = 0x4FE; SetStr(200, 250); SetDex(120, 140); SetInt(60, 80); SetHits(180, 220); SetDamage(12, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 60.0, 75.0); SetSkill(SkillName.Tactics, 70.0, 85.0); SetSkill(SkillName.Wrestling, 70.0, 85.0); Fame = 4000; Karma = 0; // Neutral Tamable = true; ControlSlots = 2; MinTameSkill = 80.1; } public override int Meat => 3; public override int Feathers => 36; public override FoodType FavoriteFood => FoodType.Meat; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); } } }