# GOALS ### Architecture - [x] Upgrade Server/Scripts to target .NET Core 3 - [X] Upgrade the code to use C# 8 standards - [X] Remove compilation of scripts at startup in favor of loading DLLs. - [X] Support configuration via a `modernuo.json` file ### Networking - [ ] Replace Packet classes with functions - [ ] Improve asynchronous socket handling using Pipes - [ ] Improve socket handling (2-5x) and event loop using libuv ### Administration - [ ] Move IP logging and account data to SQL - [ ] Move account management to web ### Serialization & World Saves - [ ] Create a flag to indicate when objects will be serialized. * Players, all items held by players, houses, etc. - [ ] Create transactions which handle changes to objects including: * Transitioning from not serialized to serialized (created) * Transitioning from serialized to not serialized (deleted) * Property value changes - [ ] Create asynchronous request from cold storage * External system must provide objects and their nested objects (e.g. containers) ### Optimizations for large shards - [ ] Eject inactive players and their items after they are serialized to cold storage - [ ] Create hydration techniques for non-persisted systems (e.g. spawners, decorations, static, champions, etc) - [ ] Simplify certain items by eliminating all of their individual types and using an enum to reference their individual type * Items subject to change: reagents, logs, ore, ingots, potions, and containers * Syntax change: `new MandrakeRoot()` -> `new Reagent(ReagentType.MandrakeRoot)` - [ ] Create object pools for high availability items such as gold and reagents * For example, `new MandrakeRoot()` -> `ObjectPool.Get(ReagentType.MandrakeRoot)`. * Pools should be elastic and adjust according to nominal usage. For example, if thousands of gold objects are created and destroyed in a small period of time, the pool should be expanded and replenished properly so it is never empty, or full. - [ ] Replace timer system with a [wheel](https://github.com/runuo/runuo/pull/42) implementation - [X] Create `DefaultName` for mobiles ### Plugins (Separate Repos & Optional) - [ ] RunUO 2.0 Migration Utility * Template code for updating serializations * Convert World file and dump to new serialization technique if there is one - [ ] Login/Auth Gateway (Like OSI!) * Use central AuthID via redis or similar * Support 2FA Auths via at login gump - [ ] 2FA Auth at Login to prevent password theft * Support Authy via universal interface * Support external app/device, magic number email, SMS, and FCM * Support user identity via web browser to curb flooding - [ ] Serialization via Database (no world saves) * Asynchronously offload the transaction to another service for permanent serialization * Support basic KVP databases such as MongoDB, RocksDB, and Redis, etc. ### Bugs & Misc - [X] Rounding errors with new bank system - [X] Replace specific checks for `Item`/`Mobile` by extended `IEntity` and mainstreaming the `NEWPARENT` code - [ ] TryDropItem dropping items until it fails when it should be all-or-nothing - [ ] Consumable items are deleted directly in several places instead of using `Item.Consume()` - [ ] Stack/Hold checks are broken in certain situations