namespace Server.Engines.BulkOrders { public class LargeSmithBOD : LargeBOD { public static double[] m_BlacksmithMaterialChances = { 0.501953125, // None 0.250000000, // Dull Copper 0.125000000, // Shadow Iron 0.062500000, // Copper 0.031250000, // Bronze 0.015625000, // Gold 0.007812500, // Agapite 0.003906250, // Verite 0.001953125 // Valorite }; [Constructible] public LargeSmithBOD() { LargeBulkEntry[] entries; bool useMaterials = true; int rand = Utility.Random(8); switch (rand) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRing); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePlate); break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeChain); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeAxes); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeFencing); break; case 5: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeMaces); break; case 6: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargePolearms); break; case 7: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeSwords); break; } if (rand > 2 && rand < 8) useMaterials = false; int hue = 0x44E; int amountMax = Utility.RandomList(10, 15, 20, 20); bool reqExceptional = 0.825 > Utility.RandomDouble(); BulkMaterialType material = useMaterials ? GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances) : BulkMaterialType.None; Hue = hue; AmountMax = amountMax; Entries = entries; RequireExceptional = reqExceptional; Material = material; } public LargeSmithBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries) : base(0x44E, amountMax, reqExceptional, mat, entries) { } public LargeSmithBOD(Serial serial) : base(serial) { } public override int ComputeFame() => SmithRewardCalculator.Instance.ComputeFame(this); public override int ComputeGold() => SmithRewardCalculator.Instance.ComputeGold(this); public override RewardGroup GetRewardGroup() => SmithRewardCalculator.Instance.LookupRewards(SmithRewardCalculator.Instance.ComputePoints(this)); public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }