using System; using System.Collections.Generic; using Server.Gumps; using Server.Mobiles; using Server.Network; namespace Server.Engines.ConPVP { public class AcceptDuelGump : Gump { private const int LabelColor32 = 0xFFFFFF; private const int BlackColor32 = 0x000008; private static Dictionary> m_IgnoreLists = new Dictionary>(); private bool m_Active = true; private Mobile m_Challenger, m_Challenged; private DuelContext m_Context; private Participant m_Participant; private int m_Slot; public AcceptDuelGump(Mobile challenger, Mobile challenged, DuelContext context, Participant p, int slot) : base(50, 50) { m_Challenger = challenger; m_Challenged = challenged; m_Context = context; m_Participant = p; m_Slot = slot; challenged.CloseGump(); Closable = false; AddPage(0); //AddBackground( 0, 0, 400, 220, 9150 ); AddBackground(1, 1, 398, 218, 3600); //AddBackground( 16, 15, 369, 189, 9100 ); AddImageTiled(16, 15, 369, 189, 3604); AddAlphaRegion(16, 15, 369, 189); AddImage(215, -43, 0xEE40); //AddImage( 330, 141, 0x8BA ); AddHtml(22 - 1, 22, 294, 20, Color(Center("Duel Challenge"), BlackColor32)); AddHtml(22 + 1, 22, 294, 20, Color(Center("Duel Challenge"), BlackColor32)); AddHtml(22, 22 - 1, 294, 20, Color(Center("Duel Challenge"), BlackColor32)); AddHtml(22, 22 + 1, 294, 20, Color(Center("Duel Challenge"), BlackColor32)); AddHtml(22, 22, 294, 20, Color(Center("Duel Challenge"), LabelColor32)); string fmt; if (p.Contains(challenger)) fmt = "You have been asked to join sides with {0} in a duel. Do you accept?"; else fmt = "You have been challenged to a duel from {0}. Do you accept?"; AddHtml(22 - 1, 50, 294, 40, Color(string.Format(fmt, challenger.Name), BlackColor32)); AddHtml(22 + 1, 50, 294, 40, Color(string.Format(fmt, challenger.Name), BlackColor32)); AddHtml(22, 50 - 1, 294, 40, Color(string.Format(fmt, challenger.Name), BlackColor32)); AddHtml(22, 50 + 1, 294, 40, Color(string.Format(fmt, challenger.Name), BlackColor32)); AddHtml(22, 50, 294, 40, Color(string.Format(fmt, challenger.Name), 0xB0C868)); AddImageTiled(32, 88, 264, 1, 9107); AddImageTiled(42, 90, 264, 1, 9157); AddRadio(24, 100, 9727, 9730, true, 1); AddHtml(60 - 1, 105, 250, 20, Color("Yes, I will fight this duel.", BlackColor32)); AddHtml(60 + 1, 105, 250, 20, Color("Yes, I will fight this duel.", BlackColor32)); AddHtml(60, 105 - 1, 250, 20, Color("Yes, I will fight this duel.", BlackColor32)); AddHtml(60, 105 + 1, 250, 20, Color("Yes, I will fight this duel.", BlackColor32)); AddHtml(60, 105, 250, 20, Color("Yes, I will fight this duel.", LabelColor32)); AddRadio(24, 135, 9727, 9730, false, 2); AddHtml(60 - 1, 140, 250, 20, Color("No, I do not wish to fight.", BlackColor32)); AddHtml(60 + 1, 140, 250, 20, Color("No, I do not wish to fight.", BlackColor32)); AddHtml(60, 140 - 1, 250, 20, Color("No, I do not wish to fight.", BlackColor32)); AddHtml(60, 140 + 1, 250, 20, Color("No, I do not wish to fight.", BlackColor32)); AddHtml(60, 140, 250, 20, Color("No, I do not wish to fight.", LabelColor32)); AddRadio(24, 170, 9727, 9730, false, 3); AddHtml(60 - 1, 175, 250, 20, Color("No, knave. Do not ask again.", BlackColor32)); AddHtml(60 + 1, 175, 250, 20, Color("No, knave. Do not ask again.", BlackColor32)); AddHtml(60, 175 - 1, 250, 20, Color("No, knave. Do not ask again.", BlackColor32)); AddHtml(60, 175 + 1, 250, 20, Color("No, knave. Do not ask again.", BlackColor32)); AddHtml(60, 175, 250, 20, Color("No, knave. Do not ask again.", LabelColor32)); AddButton(314, 173, 247, 248, 1); Timer.DelayCall(TimeSpan.FromSeconds(15.0), AutoReject); } public string Center(string text) { return $"
{text}
"; } public string Color(string text, int color) { return $"{text}"; } public void AutoReject() { if (!m_Active) return; m_Active = false; m_Challenged.CloseGump(); m_Challenger.SendMessage("{0} seems unresponsive.", m_Challenged.Name); m_Challenged.SendMessage("You decline the challenge."); } public static void BeginIgnore(Mobile source, Mobile toIgnore) { if (!m_IgnoreLists.TryGetValue(source, out List list)) m_IgnoreLists[source] = list = new List(); for (int i = 0; i < list.Count; ++i) { IgnoreEntry ie = list[i]; if (ie.Ignored == toIgnore) { ie.Refresh(); return; } if (ie.Expired) list.RemoveAt(i--); } list.Add(new IgnoreEntry(toIgnore)); } public static bool IsIgnored(Mobile source, Mobile check) { if (!m_IgnoreLists.TryGetValue(source, out List list)) return false; for (int i = 0; i < list.Count; ++i) { IgnoreEntry ie = list[i]; if (ie.Expired) list.RemoveAt(i--); else if (ie.Ignored == check) return true; } return false; } public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID != 1 || !m_Active || !m_Context.Registered) return; m_Active = false; if (!m_Context.Participants.Contains(m_Participant)) return; if (info.IsSwitched(1)) { if (!(m_Challenged is PlayerMobile pm)) return; if (pm.DuelContext != null) { if (pm.DuelContext.Initiator == pm) pm.SendMessage(0x22, "You have already started a duel."); else pm.SendMessage(0x22, "You have already been challenged in a duel."); m_Challenger.SendMessage("{0} cannot fight because they are already assigned to another duel.", pm.Name); } else if (DuelContext.CheckCombat(pm)) { pm.SendMessage(0x22, "You have recently been in combat with another player and must wait before starting a duel."); m_Challenger.SendMessage( "{0} cannot fight because they have recently been in combat with another player.", pm.Name); } else if (TournamentController.IsActive) { pm.SendMessage(0x22, "A tournament is currently active and you may not duel."); m_Challenger.SendMessage(0x22, "A tournament is currently active and you may not duel."); } else { bool added = false; if (m_Slot >= 0 && m_Slot < m_Participant.Players.Length && m_Participant.Players[m_Slot] == null) { added = true; m_Participant.Players[m_Slot] = new DuelPlayer(m_Challenged, m_Participant); } else { for (int i = 0; i < m_Participant.Players.Length; ++i) if (m_Participant.Players[i] == null) { added = true; m_Participant.Players[i] = new DuelPlayer(m_Challenged, m_Participant); break; } } if (added) { m_Challenger.SendMessage("{0} has accepted the request.", m_Challenged.Name); m_Challenged.SendMessage("You have accepted the request from {0}.", m_Challenger.Name); NetState ns = m_Challenger.NetState; if (ns != null) foreach (Gump g in ns.Gumps) { if (g is ParticipantGump pg && pg.Participant == m_Participant) { m_Challenger.SendGump(new ParticipantGump(m_Challenger, m_Context, m_Participant)); break; } if (g is DuelContextGump dcg && dcg.Context == m_Context) { m_Challenger.SendGump(new DuelContextGump(m_Challenger, m_Context)); break; } } } else { m_Challenger.SendMessage("The participant list was full and so {0} could not join.", m_Challenged.Name); m_Challenged.SendMessage( "The participant list was full and so you could not join the fight {1} {0}.", m_Challenger.Name, m_Participant.Contains(m_Challenger) ? "with" : "against"); } } } else { if (info.IsSwitched(3)) BeginIgnore(m_Challenged, m_Challenger); m_Challenger.SendMessage("{0} does not wish to fight.", m_Challenged.Name); m_Challenged.SendMessage("You chose not to fight {1} {0}.", m_Challenger.Name, m_Participant.Contains(m_Challenger) ? "with" : "against"); } } private class IgnoreEntry { private static TimeSpan ExpireDelay = TimeSpan.FromMinutes(15.0); public DateTime m_Expire; public Mobile m_Ignored; public IgnoreEntry(Mobile ignored) { m_Ignored = ignored; Refresh(); } public Mobile Ignored => m_Ignored; public bool Expired => DateTime.UtcNow >= m_Expire; public void Refresh() { m_Expire = DateTime.UtcNow + ExpireDelay; } } } }