using Server.Network; namespace Server.Engines.ConPVP { public class TournamentBracketItem : Item { [Constructible] public TournamentBracketItem() : base(3774) { Movable = false; } public TournamentBracketItem(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public TournamentController Tournament{ get; set; } public override string DefaultName => "tournament bracket"; public override void OnDoubleClick(Mobile from) { if (!from.InRange(GetWorldLocation(), 2)) { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that } else { Tournament tourney = Tournament?.Tournament; if (tourney != null) { from.CloseGump(); from.SendGump(new TournamentBracketGump(from, tourney, TourneyBracketGumpType.Index)); } } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); writer.Write(Tournament); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { Tournament = reader.ReadItem() as TournamentController; break; } } } } }