using System; using System.Collections.Generic; using System.Linq; using Server.Commands; using Server.Mobiles; using Server.Network; using Server.Spells; /* this is From me to you, Under no terms, Conditions... K? to apply you just simply Unpatch/delete, Stick these in, Same location.. Restart */ namespace Server.Engines.Doom { public class LeverPuzzleController : Item { private static bool installed; public static string[] Msgs = { "You are pinned down by the weight of the boulder!!!", // 0 "A speeding rock hits you in the head!", // 1 "OUCH!" // 2 }; /* font&hue for above msgs. index matches */ public static int[][] MsgParams = { new[] { 0x66d, 3 }, new[] { 0x66d, 3 }, new[] { 0x34, 3 } }; /* World data for items */ public static int[][] TA = { new[] { 316, 64, 5 }, /* 3D Coords for levers */ new[] { 323, 58, 5 }, new[] { 332, 63, 5 }, new[] { 323, 71, 5 }, new[] { 324, 64 }, /* 2D Coords for standing regions */ new[] { 316, 65 }, new[] { 324, 58 }, new[] { 332, 64 }, new[] { 323, 72 }, new[] { 468, 92, -1 }, new[] { 0x181D, 0x482 }, /* 3D coord, itemid+hue for L.R. teles */ new[] { 469, 92, -1 }, new[] { 0x1821, 0x3fd }, new[] { 470, 92, -1 }, new[] { 0x1825, 0x66d }, new[] { 319, 70, 18 }, new[] { 0x12d8 }, /* 3D coord, itemid for statues */ new[] { 329, 60, 18 }, new[] { 0x12d9 }, new[] { 469, 96, 6 } /* 3D Coords for Fake Box */ }; /* CLILOC data for statue "correct souls" messages */ public static int[] Statue_Msg = { 1050009, 1050007, 1050008, 1050008 }; /* Exit & Enter locations for the lamp room */ public static Point3D lr_Exit = new Point3D(353, 172, -1); public static Point3D lr_Enter = new Point3D(467, 96, -1); /* "Center" location in puzzle */ public static Point3D lp_Center = new Point3D(324, 64, -1); /* Lamp Room Area */ public static Rectangle2D lr_Rect = new Rectangle2D(465, 92, 10, 10); /* Lamp Room area Poison message data */ public static int[][] PA = { new[] { 0, 0, 0xA6 }, new[] { 1050001, 0x485, 0xAA }, new[] { 1050003, 0x485, 0xAC }, new[] { 1050056, 0x485, 0xA8 }, new[] { 1050057, 0x485, 0xA4 }, new[] { 1062091, 0x23F3, 0xAC } }; public static Poison[] PA2 = { Poison.Lesser, Poison.Regular, Poison.Greater, Poison.Deadly, Poison.Lethal, Poison.Lethal }; /* SOUNDS */ private static int[] fs = { 0x144, 0x154 }; private static int[] ms = { 0x144, 0x14B }; private static int[] fs2 = { 0x13F, 0x154 }; private static int[] ms2 = { 0x13F, 0x14B }; private static int[] cs1 = { 0x244 }; private static int[] exp = { 0x307 }; private Timer l_Timer; private LampRoomBox m_Box; private Region m_LampRoom; private List m_Levers; private List m_Statues; private List m_Teles; private List m_Tiles; private Timer m_Timer; public LeverPuzzleController() : base(0x1822) { Movable = false; Hue = 0x4c; installed = true; int i = 0; m_Levers = new List(); /* codes are 0x1 shifted left x # of bits, easily handled here */ for (; i < 4; i++) m_Levers.Add(AddLeverPuzzlePart(TA[i], new LeverPuzzleLever((ushort)(1 << i), this))); m_Tiles = new List(); for (; i < 9; i++) m_Tiles.Add(new LeverPuzzleRegion(this, TA[i])); m_Teles = new List(); for (; i < 15; i++) m_Teles.Add(AddLeverPuzzlePart(TA[i], new LampRoomTeleporter(TA[++i]))); m_Statues = new List(); for (; i < 19; i++) m_Statues.Add(AddLeverPuzzlePart(TA[i], new LeverPuzzleStatue(TA[++i], this))); if (!installed) Delete(); else Enabled = true; m_Box = (LampRoomBox)AddLeverPuzzlePart(TA[i], new LampRoomBox(this)); m_LampRoom = new LampRoomRegion(this); GenKey(); } public LeverPuzzleController(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public ushort MyKey{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public ushort TheirKey{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public bool Enabled{ get; set; } public Mobile Successful{ get; private set; } public bool CircleComplete { get /* OSI: all 5 must be occupied */ { for (int i = 0; i < 5; i++) if (GetOccupant(i) == null) return false; return true; } } public static void Initialize() { CommandSystem.Register("GenLeverPuzzle", AccessLevel.Administrator, GenLampPuzzle_OnCommand); } [Usage("GenLeverPuzzle")] [Description("Generates lamp room and lever puzzle in doom.")] public static void GenLampPuzzle_OnCommand(CommandEventArgs e) { if (Map.Malas.GetItemsInRange(lp_Center, 0).OfType().Any()) { e.Mobile.SendMessage("Lamp room puzzle already exists: please delete the existing controller first ..."); return; } e.Mobile.SendMessage("Generating Lamp Room puzzle..."); new LeverPuzzleController().MoveToWorld(lp_Center, Map.Malas); if (!installed) e.Mobile.SendMessage("There was a problem generating the puzzle."); else e.Mobile.SendMessage("Lamp room puzzle successfully generated."); } public static Item AddLeverPuzzlePart(int[] Loc, Item newitem) { if (newitem?.Deleted != false) installed = false; else newitem.MoveToWorld(new Point3D(Loc[0], Loc[1], Loc[2]), Map.Malas); return newitem; } public override void OnDelete() { KillTimers(); base.OnDelete(); } public override void OnAfterDelete() { NukeItemList(m_Teles); NukeItemList(m_Statues); NukeItemList(m_Levers); m_LampRoom?.Unregister(); if (m_Tiles != null) foreach (LeverPuzzleRegion region in m_Tiles) region.Unregister(); if (m_Box?.Deleted == false) m_Box.Delete(); } public static void NukeItemList(List list) { if (list?.Count > 0) foreach (Item item in list) if (item?.Deleted == false) item.Delete(); } public virtual PlayerMobile GetOccupant(int index) { LeverPuzzleRegion region = m_Tiles[index]; if (region?.Occupant != null && region.Occupant.Alive) return (PlayerMobile)region.Occupant; return null; } public virtual LeverPuzzleStatue GetStatue(int index) { LeverPuzzleStatue statue = (LeverPuzzleStatue)m_Statues[index]; return statue?.Deleted == false ? statue : null; } public virtual LeverPuzzleLever GetLever(int index) { LeverPuzzleLever lever = (LeverPuzzleLever)m_Levers[index]; return lever?.Deleted == false ? lever : null; } public virtual void PuzzleStatus(int message, string fstring = null) { for (int i = 0; i < 2; i++) { Item s; if ((s = GetStatue(i)) != null) s.PublicOverheadMessage(MessageType.Regular, 0x3B2, message, fstring); } } public virtual void ResetPuzzle() { PuzzleStatus(1062053); ResetLevers(); } public virtual void ResetLevers() { for (int i = 0; i < 4; i++) { Item l; if ((l = GetLever(i)) != null) { l.ItemID = 0x108E; Effects.PlaySound(l.Location, Map, 0x3E8); } } TheirKey ^= TheirKey; } public virtual void KillTimers() { if (l_Timer?.Running == true) l_Timer.Stop(); if (m_Timer?.Running == true) m_Timer.Stop(); } public virtual void RemoveSuccessful() { Successful = null; } public virtual void LeverPulled(ushort code) { int correct = 0; KillTimers(); /* if one bit in each of the four nibbles is set, this is false */ if ((TheirKey = (ushort)(code | (TheirKey <<= 4))) < 0x0FFF) { l_Timer = Timer.DelayCall(TimeSpan.FromSeconds(30.0), ResetPuzzle); return; } if (!CircleComplete) { PuzzleStatus(1050004); // The circle is the key... } else { Mobile player; if (TheirKey == MyKey) { GenKey(); if ((Successful = player = GetOccupant(0)) != null) { SendLocationEffect(lp_Center, 0x1153, 0, 60, 1); PlaySounds(lp_Center, cs1); Effects.SendBoltEffect(player, true); player.MoveToWorld(lr_Enter, Map.Malas); m_Timer = new LampRoomTimer(this); m_Timer.Start(); Enabled = false; } } else { for (int i = 0; i < 16; i++) /* Count matching SET bits, ie correct codes */ if (((MyKey >> i) & 1) == 1 && ((TheirKey >> i) & 1) == 1) correct++; PuzzleStatus(Statue_Msg[correct], correct > 0 ? correct.ToString() : null); for (int i = 0; i < 5; i++) if ((player = GetOccupant(i)) != null) new RockTimer(player, this).Start(); } } ResetLevers(); } public virtual void GenKey() /* Shuffle & build key */ { ushort[] CA = { 1, 2, 4, 8 }; for (int i = 0; i < 4; i++) { int n = (n = Utility.Random(0, 3)) == i ? n & ~i : n; ushort tmp = CA[i]; CA[i] = CA[n]; CA[n] = tmp; } for (int i = 0; i < 4; MyKey = (ushort)(CA[i++] | (MyKey <<= 4))) { } } private static bool IsValidDamagable(Mobile m) { return m?.Deleted == false && (m.Player && m.Alive || m is BaseCreature bc && (bc.Controlled || bc.Summoned) && !bc.IsDeadBondedPet); } public static void MoveMobileOut(Mobile m) { if (m != null) { if (m is PlayerMobile && !m.Alive) if (m.Corpse?.Deleted == false) m.Corpse.MoveToWorld(lr_Exit, Map.Malas); BaseCreature.TeleportPets(m, lr_Exit, Map.Malas); m.Location = lr_Exit; m.ProcessDelta(); } } public static bool AniSafe(Mobile m) { return m?.BodyMod == 0 && m.Alive && !TransformationSpellHelper.UnderTransformation(m); } public static IEntity ZAdjustedIEFromMobile(Mobile m, int ZDelta) { return new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + ZDelta), m.Map); } public static void DoDamage(Mobile m, int min, int max, bool poison) { if (m?.Deleted == false && m.Alive) { int damage = Utility.Random(min, max); AOS.Damage(m, damage, poison ? 0 : 100, 0, 0, poison ? 100 : 0, 0); } } public static Point3D RandomPointIn(Point3D point, int range) { return RandomPointIn(point.X - range, point.Y - range, range * 2, range * 2, point.Z); } public static Point3D RandomPointIn(Rectangle2D rect, int z) { return RandomPointIn(rect.X, rect.Y, rect.Height, rect.Width, z); } public static Point3D RandomPointIn(int x, int y, int x2, int y2, int z) { return new Point3D(Utility.Random(x, x2), Utility.Random(y, y2), z); } public static void PlaySounds(Point3D location, int[] sounds) { foreach (int soundid in sounds) Effects.PlaySound(location, Map.Malas, soundid); } public static void PlayEffect(IEntity from, IEntity to, int itemid, int speed, bool explodes) { Effects.SendMovingParticles(from, to, itemid, speed, 0, true, explodes, 2, 0, 0); } public static void SendLocationEffect(IPoint3D p, int itemID, int speed, int duration, int hue) { Effects.SendPacket(p, Map.Malas, new LocationEffect(p, itemID, speed, duration, hue, 0)); } public static void PlayerSendASCII(Mobile player, int index) { player.Send(new AsciiMessage(Serial.MinusOne, 0xFFFF, MessageType.Label, MsgParams[index][0], MsgParams[index][1], null, Msgs[index])); } /* I cant find any better way to send "speech" using fonts other than default */ public static void POHMessage(Mobile from, int index) { Packet p = new AsciiMessage(from.Serial, from.Body, MessageType.Regular, MsgParams[index][0], MsgParams[index][1], from.Name, Msgs[index]); p.Acquire(); foreach (NetState state in from.Map.GetClientsInRange(from.Location)) state.Send(p); Packet.Release(p); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.WriteItemList(m_Levers, true); writer.WriteItemList(m_Statues, true); writer.WriteItemList(m_Teles, true); writer.Write(m_Box); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Levers = reader.ReadStrongItemList(); m_Statues = reader.ReadStrongItemList(); m_Teles = reader.ReadStrongItemList(); m_Box = reader.ReadItem() as LampRoomBox; m_Tiles = new List(); for (int i = 4; i < 9; i++) m_Tiles.Add(new LeverPuzzleRegion(this, TA[i])); m_LampRoom = new LampRoomRegion(this); Enabled = true; TheirKey = 0; MyKey = 0; GenKey(); } public class RockTimer : Timer { private int Count; private LeverPuzzleController m_Controller; private Mobile m_Player; public RockTimer(Mobile player, LeverPuzzleController Controller) : base(TimeSpan.Zero, TimeSpan.FromSeconds(.25)) { Count = 0; m_Player = player; m_Controller = Controller; } private int Rock() { return 0x1363 + Utility.Random(0, 11); } protected override void OnTick() { if (m_Player == null || m_Player.Map != Map.Malas) { Stop(); } else { Count++; if (Count == 1) /* TODO consolidate */ { m_Player.Paralyze(TimeSpan.FromSeconds(2)); Effects.SendTargetEffect(m_Player, 0x11B7, 20, 10); PlayerSendASCII(m_Player, 0); // You are pinned down ... PlaySounds(m_Player.Location, !m_Player.Female ? fs : ms); PlayEffect(ZAdjustedIEFromMobile(m_Player, 50), m_Player, 0x11B7, 20, false); } else if (Count == 2) { DoDamage(m_Player, 80, 90, false); Effects.SendTargetEffect(m_Player, 0x36BD, 20, 10); PlaySounds(m_Player.Location, exp); PlayerSendASCII(m_Player, 1); // A speeding rock ... if (AniSafe(m_Player)) m_Player.Animate(21, 10, 1, true, true, 0); } else if (Count == 3) { Stop(); Effects.SendTargetEffect(m_Player, 0x36B0, 20, 10); PlayerSendASCII(m_Player, 1); // A speeding rock ... PlaySounds(m_Player.Location, !m_Player.Female ? fs2 : ms2); int j = Utility.Random(6, 10); for (int i = 0; i < j; i++) { IEntity m_IEntity = new Entity(Serial.Zero, RandomPointIn(m_Player.Location, 10), m_Player.Map); List mobiles = m_IEntity.Map.GetMobilesInRange(m_IEntity.Location, 2).ToList(); for (int k = 0; k < mobiles.Count; k++) if (IsValidDamagable(mobiles[k]) && mobiles[k] != m_Player) { PlayEffect(m_Player, mobiles[k], Rock(), 8, true); DoDamage(mobiles[k], 25, 30, false); if (mobiles[k].Player) POHMessage(mobiles[k], 2); // OUCH! } PlayEffect(m_Player, m_IEntity, Rock(), 8, false); } } } } } public class LampRoomKickTimer : Timer { private Mobile m; public LampRoomKickTimer(Mobile player) : base(TimeSpan.FromSeconds(.25)) { m = player; } protected override void OnTick() { MoveMobileOut(m); } } public class LampRoomTimer : Timer { public int level; public LeverPuzzleController m_Controller; public int ticks; public LampRoomTimer(LeverPuzzleController controller) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0)) { level = 0; ticks = 0; m_Controller = controller; } protected override void OnTick() { ticks++; List mobiles = m_Controller.m_LampRoom.GetMobiles(); if (ticks >= 71 || m_Controller.m_LampRoom.GetPlayerCount() == 0) { foreach (Mobile mobile in mobiles) if (mobile?.Deleted == false && !mobile.IsDeadBondedPet) mobile.Kill(); m_Controller.Enabled = true; Stop(); } else { if (ticks % 12 == 0) level++; foreach (Mobile mobile in mobiles) if (IsValidDamagable(mobile)) { if (ticks % 2 == 0 && level == 5) { if (mobile.Player) { mobile.Say(1062092); if (AniSafe(mobile)) mobile.Animate(32, 5, 1, true, false, 0); } DoDamage(mobile, 15, 20, true); } if (Utility.Random((int)(level & ~0xfffffffc), 3) == 3) mobile.ApplyPoison(mobile, PA2[level]); if (ticks % 12 == 0 && level > 0 && mobile.Player) mobile.SendLocalizedMessage(PA[level][0], null, PA[level][1]); } for (int i = 0; i <= level; i++) SendLocationEffect(RandomPointIn(lr_Rect, -1), 0x36B0, Utility.Random(150, 200), 0, PA[level][2]); } } } } }