using System; using Server.Network; using Server.Spells; using Server.Targeting; namespace Server.Ethics.Evil { public sealed class Blight : Power { public Blight() { m_Definition = new PowerDefinition( 15, "Blight", "Velgo Ontawl", "" ); } public override void BeginInvoke(Player from) { from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from); from.Mobile.SendMessage("Where do you wish to blight?"); } private void Power_OnTarget(Mobile fromMobile, object obj, Player from) { if (!(obj is IPoint3D p)) return; if (!CheckInvoke(from)) return; bool powerFunctioned = false; SpellHelper.GetSurfaceTop(ref p); foreach (Mobile mob in from.Mobile.GetMobilesInRange(6)) { if (mob == from.Mobile || !SpellHelper.ValidIndirectTarget(from.Mobile, mob)) continue; if (mob.GetStatMod("Holy Curse") != null) continue; if (!from.Mobile.CanBeHarmful(mob, false)) continue; from.Mobile.DoHarmful(mob, true); mob.AddStatMod(new StatMod(StatType.All, "Holy Curse", -10, TimeSpan.FromMinutes(30.0))); mob.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist); mob.PlaySound(0x1FB); powerFunctioned = true; } if (powerFunctioned) { SpellHelper.Turn(from.Mobile, p); Effects.PlaySound(p, from.Mobile.Map, 0x1FB); from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You curse the area."); FinishInvoke(from); } else { from.Mobile.FixedEffect(0x3735, 6, 30); from.Mobile.PlaySound(0x5C); } } } }