using System; using Server.Mobiles; using Server.Network; namespace Server.Ethics.Hero { public sealed class HolySteed : Power { public HolySteed() { m_Definition = new PowerDefinition( 30, "Holy Steed", "Trubechs Yeliab", "" ); } public override void BeginInvoke(Player from) { if (from.Steed?.Deleted == true) from.Steed = null; if (from.Steed != null) { from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy steed."); return; } if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax) { from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature. return; } Mobiles.HolySteed steed = new Mobiles.HolySteed(); if (BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0))) { from.Steed = steed; FinishInvoke(from); } } } }