using System; using System.Collections.Generic; using Server.Gumps; using Server.Mobiles; using Server.Multis; using Server.Network; namespace Server.Factions { public class FinanceGump : FactionGump { private static int[] m_PriceOffsets = { -30, -25, -20, -15, -10, -5, +50, +100, +150, +200, +250, +300 }; private Faction m_Faction; private PlayerMobile m_From; private Town m_Town; public FinanceGump(PlayerMobile from, Faction faction, Town town) : base(50, 50) { m_From = from; m_Faction = faction; m_Town = town; AddPage(0); AddBackground(0, 0, 320, 410, 5054); AddBackground(10, 10, 300, 390, 3000); #region General AddPage(1); AddHtmlLocalized(20, 30, 260, 25, 1011541); // FINANCE MINISTER AddHtmlLocalized(55, 90, 200, 25, 1011539); // CHANGE PRICES AddButton(20, 90, 4005, 4007, 0, GumpButtonType.Page, 2); AddHtmlLocalized(55, 120, 200, 25, 1011540); // BUY SHOPKEEPERS AddButton(20, 120, 4005, 4007, 0, GumpButtonType.Page, 3); AddHtmlLocalized(55, 150, 200, 25, 1011495); // VIEW FINANCES AddButton(20, 150, 4005, 4007, 0, GumpButtonType.Page, 4); AddHtmlLocalized(55, 360, 200, 25, 1011441); // EXIT AddButton(20, 360, 4005, 4007, 0); #endregion #region Change Prices AddPage(2); AddHtmlLocalized(20, 30, 200, 25, 1011539); // CHANGE PRICES for (int i = 0; i < m_PriceOffsets.Length; ++i) { int ofs = m_PriceOffsets[i]; int x = 20 + i / 6 * 150; int y = 90 + i % 6 * 30; AddRadio(x, y, 208, 209, town.Tax == ofs, i + 1); if (ofs < 0) AddLabel(x + 35, y, 0x26, string.Concat("- ", -ofs, "%")); else AddLabel(x + 35, y, 0x12A, string.Concat("+ ", ofs, "%")); } AddRadio(20, 270, 208, 209, town.Tax == 0, 0); AddHtmlLocalized(55, 270, 90, 25, 1011542); // normal AddHtmlLocalized(55, 330, 200, 25, 1011509); // Set Prices AddButton(20, 330, 4005, 4007, ToButtonID(0, 0)); AddHtmlLocalized(55, 360, 200, 25, 1011067); // Previous page AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Buy Shopkeepers AddPage(3); AddHtmlLocalized(20, 30, 200, 25, 1011540); // BUY SHOPKEEPERS List vendorLists = town.VendorLists; for (int i = 0; i < vendorLists.Count; ++i) { VendorList list = vendorLists[i]; AddButton(20, 90 + i * 40, 4005, 4007, 0, GumpButtonType.Page, 5 + i); AddItem(55, 90 + i * 40, list.Definition.ItemID); AddHtmlText(100, 90 + i * 40, 200, 25, list.Definition.Label, false, false); } AddHtmlLocalized(55, 360, 200, 25, 1011067); // Previous page AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region View Finances AddPage(4); int financeUpkeep = town.FinanceUpkeep; int sheriffUpkeep = town.SheriffUpkeep; int dailyIncome = town.DailyIncome; int netCashFlow = town.NetCashFlow; AddHtmlLocalized(20, 30, 300, 25, 1011524); // FINANCE STATEMENT AddHtmlLocalized(20, 80, 300, 25, 1011538); // Current total money for town : AddLabel(20, 100, 0x44, town.Silver.ToString()); AddHtmlLocalized(20, 130, 300, 25, 1011520); // Finance Minister Upkeep : AddLabel(20, 150, 0x44, financeUpkeep.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 180, 300, 25, 1011521); // Sheriff Upkeep : AddLabel(20, 200, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 230, 300, 25, 1011522); // Town Income : AddLabel(20, 250, 0x44, dailyIncome.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 280, 300, 25, 1011523); // Net Cash flow per day : AddLabel(20, 300, 0x44, netCashFlow.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(55, 360, 200, 25, 1011067); // Previous page AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Shopkeeper Pages for (int i = 0; i < vendorLists.Count; ++i) { VendorList vendorList = vendorLists[i]; AddPage(5 + i); AddHtmlText(60, 30, 300, 25, vendorList.Definition.Header, false, false); AddItem(20, 30, vendorList.Definition.ItemID); AddHtmlLocalized(20, 90, 200, 25, 1011514); // You have : AddLabel(230, 90, 0x26, vendorList.Vendors.Count.ToString()); AddHtmlLocalized(20, 120, 200, 25, 1011515); // Maximum : AddLabel(230, 120, 0x256, vendorList.Definition.Maximum.ToString()); AddHtmlLocalized(20, 150, 200, 25, 1011516); // Cost : AddLabel(230, 150, 0x44, vendorList.Definition.Price.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 180, 200, 25, 1011517); // Daily Pay : AddLabel(230, 180, 0x37, vendorList.Definition.Upkeep.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 210, 200, 25, 1011518); // Current Silver : AddLabel(230, 210, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0' AddHtmlLocalized(20, 240, 200, 25, 1011519); // Current Payroll : AddLabel(230, 240, 0x44, financeUpkeep.ToString("N0")); // NOTE: Added 'N0' AddHtmlText(55, 300, 200, 25, vendorList.Definition.Label, false, false); if (town.Silver >= vendorList.Definition.Price) AddButton(20, 300, 4005, 4007, ToButtonID(1, i)); else AddImage(20, 300, 4020); AddHtmlLocalized(55, 360, 200, 25, 1011067); // Previous page AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 3); } #endregion } public override int ButtonTypes => 2; public override void OnResponse(NetState sender, RelayInfo info) { if (!m_Town.IsFinance(m_From) || m_Town.Owner != m_Faction) { m_From.SendLocalizedMessage(1010339); // You no longer control this city return; } if (!FromButtonID(info.ButtonID, out int type, out int index)) return; switch (type) { case 0: // general { switch (index) { case 0: // set price { int[] switches = info.Switches; if (switches.Length == 0) break; int opt = switches[0]; int newTax = 0; if (opt >= 1 && opt <= m_PriceOffsets.Length) newTax = m_PriceOffsets[opt - 1]; if (m_Town.Tax == newTax) break; if (m_From.AccessLevel == AccessLevel.Player && !m_Town.TaxChangeReady) { TimeSpan remaining = DateTime.UtcNow - (m_Town.LastTaxChange + Town.TaxChangePeriod); if (remaining.TotalMinutes < 4) m_From.SendLocalizedMessage( 1042165); // You must wait a short while before changing prices again. else if (remaining.TotalMinutes < 10) m_From.SendLocalizedMessage( 1042166); // You must wait several minutes before changing prices again. else if (remaining.TotalHours < 1) m_From.SendLocalizedMessage( 1042167); // You must wait up to an hour before changing prices again. else if (remaining.TotalHours < 4) m_From.SendLocalizedMessage( 1042168); // You must wait a few hours before changing prices again. else m_From.SendLocalizedMessage( 1042169); // You must wait several hours before changing prices again. } else { m_Town.Tax = newTax; if (m_From.AccessLevel == AccessLevel.Player) m_Town.LastTaxChange = DateTime.UtcNow; } break; } } break; } case 1: // make vendor { List vendorLists = m_Town.VendorLists; if (index >= 0 && index < vendorLists.Count) { VendorList vendorList = vendorLists[index]; if (Town.FromRegion(m_From.Region) != m_Town) { m_From.SendLocalizedMessage(1010305); // You must be in your controlled city to buy Items } else if (vendorList.Vendors.Count >= vendorList.Definition.Maximum) { m_From.SendLocalizedMessage( 1010306); // You currently have too many of this enhancement type to place another } else if (BaseBoat.FindBoatAt(m_From.Location, m_From.Map) != null) { m_From.SendMessage("You cannot place a vendor here"); } else if (m_Town.Silver >= vendorList.Definition.Price) { BaseFactionVendor vendor = vendorList.Construct(m_Town, m_Faction); if (vendor != null) { m_Town.Silver -= vendorList.Definition.Price; vendor.MoveToWorld(m_From.Location, m_From.Map); vendor.Home = vendor.Location; } } } break; } } } } }