using Server.Gumps; using Server.Mobiles; using Server.Network; namespace Server.Factions { public class JoinStoneGump : FactionGump { private Faction m_Faction; private PlayerMobile m_From; public JoinStoneGump(PlayerMobile from, Faction faction) : base(20, 30) { m_From = from; m_Faction = faction; AddPage(0); AddBackground(0, 0, 550, 440, 5054); AddBackground(10, 10, 530, 420, 3000); AddHtmlText(20, 30, 510, 20, faction.Definition.Header, false, false); AddHtmlText(20, 130, 510, 100, faction.Definition.About, true, true); AddHtmlLocalized(20, 60, 100, 20, 1011429); // Led By : AddHtml(125, 60, 200, 20, faction.Commander != null ? faction.Commander.Name : "Nobody"); AddHtmlLocalized(20, 80, 100, 20, 1011457); // Tithe rate : if (faction.Tithe >= 0 && faction.Tithe <= 100 && faction.Tithe % 10 == 0) AddHtmlLocalized(125, 80, 350, 20, 1011480 + faction.Tithe / 10); else AddHtml(125, 80, 350, 20, faction.Tithe + "%"); AddButton(20, 400, 4005, 4007, 1); AddHtmlLocalized(55, 400, 200, 20, 1011425); // JOIN THIS FACTION AddButton(300, 400, 4005, 4007, 0); AddHtmlLocalized(335, 400, 200, 20, 1011012); // CANCEL } public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID == 1) m_Faction.OnJoinAccepted(m_From); } } }