using System; namespace Server { public sealed class ClarityPotion : PowerFactionItem { public ClarityPotion() : base(3628) { Hue = 1154; } public ClarityPotion(Serial serial) : base(serial) { } public override string DefaultName => "clarity potion"; public override bool Use(Mobile from) { if (from.BeginAction()) { int amount = Utility.Dice(3, 3, 3); int time = Utility.RandomMinMax(5, 30); from.PlaySound(0x2D6); if (from.Body.IsHuman) from.Animate(34, 5, 1, true, false, 0); from.FixedParticles(0x375A, 10, 15, 5011, EffectLayer.Head); from.PlaySound(0x1EB); StatMod mod = from.GetStatMod("Concussion"); if (mod != null) { from.RemoveStatMod("Concussion"); from.Mana -= mod.Offset; } from.PlaySound(0x1EE); from.AddStatMod(new StatMod(StatType.Int, "clarity-potion", amount, TimeSpan.FromMinutes(time))); Timer.DelayCall(TimeSpan.FromMinutes(time), delegate { from.EndAction(); }); return true; } return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }