using System; namespace Server.Factions { public class FactionGasTrap : BaseFactionTrap { public FactionGasTrap(Faction f = null, Mobile m = null) : base(f, m, 0x113C) { } public FactionGasTrap(Serial serial) : base(serial) { } public override int LabelNumber => 1044598; // faction gas trap public override int AttackMessage => 1010542; // A noxious green cloud of poison gas envelops you! public override int DisarmMessage => 502376; // The poison leaks harmlessly away due to your deft touch. public override int EffectSound => 0x230; public override int MessageHue => 0x44; public override AllowedPlacing AllowedPlacing => AllowedPlacing.FactionStronghold; public override void DoVisibleEffect() { Effects.SendLocationEffect(Location, Map, 0x3709, 28, 10, 0x1D3, 5); } public override void DoAttackEffect(Mobile m) { m.ApplyPoison(m, Poison.Lethal); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FactionGasTrapDeed : BaseFactionTrapDeed { public FactionGasTrapDeed() : base(0x11AB) { } public FactionGasTrapDeed(Serial serial) : base(serial) { } public override Type TrapType => typeof(FactionGasTrap); public override int LabelNumber => 1044602; // faction gas trap deed public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }