using System; namespace Server.Factions { public class FactionSawTrap : BaseFactionTrap { public FactionSawTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11AC) { } public override int LabelNumber => 1041047; // faction saw trap public override int AttackMessage => 1010544; // The blade cuts deep into your skin! public override int DisarmMessage => 1010540; // You carefully dismantle the saw mechanism and disable the trap. public override int EffectSound => 0x218; public override int MessageHue => 0x5A; public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown; public override void DoVisibleEffect() { Effects.SendLocationEffect(Location, Map, 0x11AD, 25, 10); } public override void DoAttackEffect(Mobile m) { m.Damage(Utility.Dice(6, 10, 40), m); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FactionSawTrapDeed : BaseFactionTrapDeed { public FactionSawTrapDeed() : base(0x1107) { } public FactionSawTrapDeed(Serial serial) : base(serial) { } public override Type TrapType => typeof(FactionSawTrap); public override int LabelNumber => 1044604; // faction saw trap deed public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }