using System; namespace Server.Factions { public class FactionSpikeTrap : BaseFactionTrap { public FactionSpikeTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11A0) { } public FactionSpikeTrap(Serial serial) : base(serial) { } public override int LabelNumber => 1044601; // faction spike trap public override int AttackMessage => 1010545; // Large spikes in the ground spring up piercing your skin! public override int DisarmMessage => 1010541; // You carefully dismantle the trigger on the spikes and disable the trap. public override int EffectSound => 0x22E; public override int MessageHue => 0x5A; public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown; public override void DoVisibleEffect() { Effects.SendLocationEffect(Location, Map, 0x11A4, 12, 6); } public override void DoAttackEffect(Mobile m) { m.Damage(Utility.Dice(6, 10, 40), m); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FactionSpikeTrapDeed : BaseFactionTrapDeed { public FactionSpikeTrapDeed() : base(0x11A5) { } public FactionSpikeTrapDeed(Serial serial) : base(serial) { } public override Type TrapType => typeof(FactionSpikeTrap); public override int LabelNumber => 1044605; // faction spike trap deed public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }