using System.Collections.Generic; using Server.Items; using Server.Mobiles; namespace Server.Factions { public class FactionBoardVendor : BaseFactionVendor { public FactionBoardVendor(Town town, Faction faction) : base(town, faction, "the LumberMan") // NOTE: title inconsistant, as OSI { SetSkill(SkillName.Carpentry, 85.0, 100.0); SetSkill(SkillName.Lumberjacking, 60.0, 83.0); } public FactionBoardVendor(Serial serial) : base(serial) { } public override void InitSBInfo() { SBInfos.Add(new SBFactionBoard()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SBFactionBoard : SBInfo { public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo(); public override List BuyInfo{ get; } = new InternalBuyInfo(); public class InternalBuyInfo : List { public InternalBuyInfo() { for (int i = 0; i < 5; ++i) Add(new GenericBuyInfo(typeof(Board), 3, 20, 0x1BD7, 0)); } } public class InternalSellInfo : GenericSellInfo { } } }