using System.Collections.Generic; using Server.Items; using Server.Mobiles; namespace Server.Factions { public class FactionBottleVendor : BaseFactionVendor { public FactionBottleVendor(Town town, Faction faction) : base(town, faction, "the Bottle Seller") { SetSkill(SkillName.Alchemy, 85.0, 100.0); SetSkill(SkillName.TasteID, 65.0, 88.0); } public FactionBottleVendor(Serial serial) : base(serial) { } public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; public override void InitSBInfo() { SBInfos.Add(new SBFactionBottle()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Robe(Utility.RandomPinkHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SBFactionBottle : SBInfo { public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo(); public override List BuyInfo{ get; } = new InternalBuyInfo(); public class InternalBuyInfo : List { public InternalBuyInfo() { for (int i = 0; i < 5; ++i) Add(new GenericBuyInfo(typeof(Bottle), 5, 20, 0xF0E, 0)); } } public class InternalSellInfo : GenericSellInfo { } } }