using System.Collections.Generic; using Server.Items; using Server.Mobiles; namespace Server.Factions { public class FactionReagentVendor : BaseFactionVendor { public FactionReagentVendor(Town town, Faction faction) : base(town, faction, "the Reagent Man") { SetSkill(SkillName.EvalInt, 65.0, 88.0); SetSkill(SkillName.Inscribe, 60.0, 83.0); SetSkill(SkillName.Magery, 64.0, 100.0); SetSkill(SkillName.Meditation, 60.0, 83.0); SetSkill(SkillName.MagicResist, 65.0, 88.0); SetSkill(SkillName.Wrestling, 36.0, 68.0); } public FactionReagentVendor(Serial serial) : base(serial) { } public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; public override void InitSBInfo() { SBInfos.Add(new SBFactionReagent()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Robe(Utility.RandomBlueHue())); AddItem(new GnarledStaff()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SBFactionReagent : SBInfo { public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo(); public override List BuyInfo{ get; } = new InternalBuyInfo(); public class InternalBuyInfo : List { public InternalBuyInfo() { for (int i = 0; i < 2; ++i) { Add(new GenericBuyInfo(typeof(BlackPearl), 5, 20, 0xF7A, 0)); Add(new GenericBuyInfo(typeof(Bloodmoss), 5, 20, 0xF7B, 0)); Add(new GenericBuyInfo(typeof(MandrakeRoot), 3, 20, 0xF86, 0)); Add(new GenericBuyInfo(typeof(Garlic), 3, 20, 0xF84, 0)); Add(new GenericBuyInfo(typeof(Ginseng), 3, 20, 0xF85, 0)); Add(new GenericBuyInfo(typeof(Nightshade), 3, 20, 0xF88, 0)); Add(new GenericBuyInfo(typeof(SpidersSilk), 3, 20, 0xF8D, 0)); Add(new GenericBuyInfo(typeof(SulfurousAsh), 3, 20, 0xF8C, 0)); } } } public class InternalSellInfo : GenericSellInfo { } } }