using Server.Items; namespace Server.Mobiles { public class LysanderGathenwale : BaseCreature { [Constructible] public LysanderGathenwale() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the Cursed"; Hue = 0x8838; Body = 0x190; AddItem(new Boots(0x599)); AddItem(new Cloak(0x96F)); Spellbook spellbook = new Spellbook(); RingmailGloves gloves = new RingmailGloves(); StuddedChest chest = new StuddedChest(); PlateArms arms = new PlateArms(); spellbook.Hue = 0x599; gloves.Hue = 0x599; chest.Hue = 0x96F; arms.Hue = 0x599; AddItem(spellbook); AddItem(gloves); AddItem(chest); AddItem(arms); SetStr(111, 120); SetDex(71, 80); SetInt(121, 130); SetHits(180, 207); SetMana(227, 265); SetDamage(5, 13); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Wrestling, 80.1, 90.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.MagicResist, 80.1, 90.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.EvalInt, 95.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); Fame = 5000; Karma = -10000; Item reags = Loot.RandomReagent(); reags.Amount = 30; PackItem(reags); } public LysanderGathenwale(Serial serial) : base(serial) { } public override bool ClickTitle => false; public override bool ShowFameTitle => false; public override bool DeleteCorpseOnDeath => true; public override string DefaultName => "Lysander Gatherwale"; public override bool AlwaysMurderer => true; public override int GetIdleSound() { return 0x1CE; } public override int GetAngerSound() { return 0x1AC; } public override int GetDeathSound() { return 0x182; } public override int GetHurtSound() { return 0x28D; } public override void GenerateLoot() { AddLoot(LootPack.MedScrolls, 2); } public override bool OnBeforeDeath() { if (!base.OnBeforeDeath()) return false; Backpack?.Destroy(); if (Utility.Random(3) == 0) { BaseBook notebook = Loot.RandomLysanderNotebook(); notebook.MoveToWorld(Location, Map); } Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1); return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }