using Server.Items; namespace Server.Mobiles { public class MorgBergen : BaseCreature { [Constructible] public MorgBergen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Title = "the Cursed"; Hue = 0x8596; Body = 0x190; AddItem(new ShortPants(0x59C)); Bardiche bardiche = new Bardiche(); LeatherGloves gloves = new LeatherGloves(); LeatherArms arms = new LeatherArms(); bardiche.Hue = 0x96F; bardiche.Movable = false; gloves.Hue = 0x96F; arms.Hue = 0x96F; AddItem(bardiche); AddItem(gloves); AddItem(arms); SetStr(111, 120); SetDex(111, 120); SetInt(51, 60); SetHits(180, 207); SetMana(0); SetDamage(9, 17); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Cold, 60); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Swords, 90.1, 100.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.MagicResist, 80.1, 90.0); SetSkill(SkillName.Anatomy, 90.1, 100.0); Fame = 5000; Karma = -1000; } public MorgBergen(Serial serial) : base(serial) { } public override bool ShowFameTitle => false; public override bool DeleteCorpseOnDeath => true; public override string DefaultName => "Morg Bergen"; public override bool AlwaysMurderer => true; public override int GetIdleSound() { return 0x1CE; } public override int GetAngerSound() { return 0x263; } public override int GetDeathSound() { return 0x1D1; } public override int GetHurtSound() { return 0x25E; } public override bool OnBeforeDeath() { Gold gold = new Gold(Utility.RandomMinMax(190, 230)); gold.MoveToWorld(Location, Map); Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1); return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }