using Server.Gumps; using Server.Mobiles; using Server.Network; namespace Server.Engines.MLQuests.Gumps { public class QuestOfferGump : BaseQuestGump { private MLQuest m_Quest; private IQuestGiver m_Quester; public QuestOfferGump(MLQuest quest, IQuestGiver quester, PlayerMobile pm) : base(1049010) // Quest Offer { m_Quest = quest; m_Quester = quester; CloseOtherGumps(pm); pm.CloseGump(); SetTitle(quest.Title); RegisterButton(ButtonPosition.Left, ButtonGraphic.Accept, 1); RegisterButton(ButtonPosition.Right, ButtonGraphic.Refuse, 2); SetPageCount(3); BuildPage(); AddDescription(quest); BuildPage(); AddObjectives(quest); BuildPage(); AddRewardsPage(quest); } public override void OnResponse(NetState sender, RelayInfo info) { if (!(sender.Mobile is PlayerMobile pm)) return; switch (info.ButtonID) { case 1: // Accept { m_Quest.OnAccept(m_Quester, pm); break; } case 2: // Refuse { m_Quest.OnRefuse(m_Quester, pm); break; } } } } }