namespace Server.Items { public class MiniatureMushroom : Food { [Constructible] public MiniatureMushroom() : base(0xD16) { LootType = LootType.Blessed; } public MiniatureMushroom(Serial serial) : base(serial) { } public override int LabelNumber => 1073138; // Miniature mushroom public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // Version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }