namespace Server.Items { public class MirrorOfPurification : Item { [Constructible] public MirrorOfPurification() : base(0x1008) { LootType = LootType.Blessed; Hue = 0x530; } public MirrorOfPurification(Serial serial) : base(serial) { } public override int LabelNumber => 1075304; // Mirror of Purification public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // Version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }