namespace Server.Items { public class MuggSatchel : Backpack { [Constructible] public MuggSatchel() { Hue = Utility.RandomBrightHue(); DropItem(new Pickaxe()); DropItem(new Pickaxe()); } public MuggSatchel(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }