namespace Server.Items { public class NibbetSatchel : Backpack { [Constructible] public NibbetSatchel() { Hue = Utility.RandomBrightHue(); DropItem(new TinkerTools()); switch (Utility.Random(10)) { case 0: DropItem(new Springs(3)); break; case 1: DropItem(new Axle(3)); break; case 2: DropItem(new Hinge(3)); break; case 3: DropItem(new Key()); break; case 4: DropItem(new Scissors()); break; case 5: DropItem(new BarrelTap(3)); break; case 6: DropItem(new BarrelHoops()); break; case 7: DropItem(new Gears(3)); break; case 8: DropItem(new Lockpick(3)); break; case 9: DropItem(new ClockFrame(3)); break; } } public NibbetSatchel(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }