namespace Server.Items { [Flippable(0x312F, 0x3130)] public class SeveredHumanEars : Item { [Constructible] public SeveredHumanEars(int amount = 1) : base(Utility.RandomList(0x312F, 0x3130)) { Stackable = true; Amount = amount; } public SeveredHumanEars(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // Version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }