namespace Server.Items { public class UnicornRibs : Item { [Constructible] public UnicornRibs(int amount = 1) : base(0x9F1) { LootType = LootType.Blessed; Hue = 0x14B; Stackable = true; Amount = amount; } public UnicornRibs(Serial serial) : base(serial) { } public override int LabelNumber => 1074611; // Unicorn Ribs public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // Version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }