namespace Server.Items { public class FertileDirt : Item { [Constructible] public FertileDirt(int amount = 1) : base(0xF81) { Stackable = true; Weight = 1.0; Amount = amount; } public FertileDirt(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }