using System; using System.Collections.Generic; namespace Server.Engines.Plants { [Flags] public enum PlantHue { Plain = 0x1 | Crossable | Reproduces, Red = 0x2 | Crossable | Reproduces, Blue = 0x4 | Crossable | Reproduces, Yellow = 0x8 | Crossable | Reproduces, BrightRed = Red | Bright, BrightBlue = Blue | Bright, BrightYellow = Yellow | Bright, Purple = Red | Blue, Green = Blue | Yellow, Orange = Red | Yellow, BrightPurple = Purple | Bright, BrightGreen = Green | Bright, BrightOrange = Orange | Bright, Black = 0x10, White = 0x20, Pink = 0x40, Magenta = 0x80, Aqua = 0x100, FireRed = 0x200, None = 0, Reproduces = 0x2000000, Crossable = 0x4000000, Bright = 0x8000000 } public class PlantHueInfo { private static Dictionary m_Table; static PlantHueInfo() { m_Table = new Dictionary { [PlantHue.Plain] = new PlantHueInfo(0, 1060813, PlantHue.Plain, 0x835), [PlantHue.Red] = new PlantHueInfo(0x66D, 1060814, PlantHue.Red, 0x24), [PlantHue.Blue] = new PlantHueInfo(0x53D, 1060815, PlantHue.Blue, 0x6), [PlantHue.Yellow] = new PlantHueInfo(0x8A5, 1060818, PlantHue.Yellow, 0x38), [PlantHue.BrightRed] = new PlantHueInfo(0x21, 1060814, PlantHue.BrightRed, 0x21), [PlantHue.BrightBlue] = new PlantHueInfo(0x5, 1060815, PlantHue.BrightBlue, 0x6), [PlantHue.BrightYellow] = new PlantHueInfo(0x38, 1060818, PlantHue.BrightYellow, 0x35), [PlantHue.Purple] = new PlantHueInfo(0xD, 1060816, PlantHue.Purple, 0x10), [PlantHue.Green] = new PlantHueInfo(0x59B, 1060819, PlantHue.Green, 0x42), [PlantHue.Orange] = new PlantHueInfo(0x46F, 1060817, PlantHue.Orange, 0x2E), [PlantHue.BrightPurple] = new PlantHueInfo(0x10, 1060816, PlantHue.BrightPurple, 0xD), [PlantHue.BrightGreen] = new PlantHueInfo(0x42, 1060819, PlantHue.BrightGreen, 0x3F), [PlantHue.BrightOrange] = new PlantHueInfo(0x2B, 1060817, PlantHue.BrightOrange, 0x2B), [PlantHue.Black] = new PlantHueInfo(0x455, 1060820, PlantHue.Black, 0), [PlantHue.White] = new PlantHueInfo(0x481, 1060821, PlantHue.White, 0x481), [PlantHue.Pink] = new PlantHueInfo(0x48E, 1061854, PlantHue.Pink), [PlantHue.Magenta] = new PlantHueInfo(0x486, 1061852, PlantHue.Magenta), [PlantHue.Aqua] = new PlantHueInfo(0x495, 1061853, PlantHue.Aqua), [PlantHue.FireRed] = new PlantHueInfo(0x489, 1061855, PlantHue.FireRed) }; } private PlantHueInfo(int hue, int name, PlantHue plantHue) : this(hue, name, plantHue, hue) { } private PlantHueInfo(int hue, int name, PlantHue plantHue, int gumpHue) { Hue = hue; Name = name; PlantHue = plantHue; GumpHue = gumpHue; } public int Hue{ get; } public int Name{ get; } public PlantHue PlantHue{ get; } public int GumpHue{ get; } public static PlantHueInfo GetInfo(PlantHue plantHue) { return m_Table.TryGetValue(plantHue, out PlantHueInfo info) ? info : m_Table[PlantHue.Plain]; } public static PlantHue RandomFirstGeneration() { switch (Utility.Random(4)) { case 0: return PlantHue.Plain; case 1: return PlantHue.Red; case 2: return PlantHue.Blue; default: return PlantHue.Yellow; } } public static bool CanReproduce(PlantHue plantHue) { return (plantHue & PlantHue.Reproduces) != PlantHue.None; } public static bool IsCrossable(PlantHue plantHue) { return (plantHue & PlantHue.Crossable) != PlantHue.None; } public static bool IsBright(PlantHue plantHue) { return (plantHue & PlantHue.Bright) != PlantHue.None; } public static PlantHue GetNotBright(PlantHue plantHue) { return plantHue & ~PlantHue.Bright; } public static bool IsPrimary(PlantHue plantHue) { return plantHue == PlantHue.Red || plantHue == PlantHue.Blue || plantHue == PlantHue.Yellow; } public static PlantHue Cross(PlantHue first, PlantHue second) { if (!IsCrossable(first) || !IsCrossable(second)) return PlantHue.None; if (Utility.RandomDouble() < 0.01) return Utility.RandomBool() ? PlantHue.Black : PlantHue.White; if (first == PlantHue.Plain || second == PlantHue.Plain) return PlantHue.Plain; PlantHue notBrightFirst = GetNotBright(first); PlantHue notBrightSecond = GetNotBright(second); if (notBrightFirst == notBrightSecond) return first | PlantHue.Bright; bool firstPrimary = IsPrimary(notBrightFirst); bool secondPrimary = IsPrimary(notBrightSecond); if (firstPrimary && secondPrimary) return notBrightFirst | notBrightSecond; if (firstPrimary) return notBrightFirst; if (secondPrimary) return notBrightSecond; return notBrightFirst & notBrightSecond; } public bool IsCrossable() { return IsCrossable(PlantHue); } public bool IsBright() { return IsBright(PlantHue); } public PlantHue GetNotBright() { return GetNotBright(PlantHue); } public bool IsPrimary() { return IsPrimary(PlantHue); } } }