using Server.Gumps; using Server.Network; namespace Server.Engines.Plants { public class SetToDecorativeGump : Gump { private PlantItem m_Plant; public SetToDecorativeGump(PlantItem plant) : base(20, 20) { m_Plant = plant; DrawBackground(); AddLabel(115, 85, 0x44, "Set plant"); AddLabel(82, 105, 0x44, "to decorative mode?"); AddButton(98, 140, 0x47E, 0x480, 1); // Cancel AddButton(138, 141, 0xD2, 0xD2, 2); // Help AddLabel(143, 141, 0x835, "?"); AddButton(168, 140, 0x481, 0x483, 3); // Ok } private void DrawBackground() { AddBackground(50, 50, 200, 150, 0xE10); AddItem(25, 45, 0xCEB); AddItem(25, 118, 0xCEC); AddItem(227, 45, 0xCEF); AddItem(227, 118, 0xCF0); } public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus != PlantStatus.Stage9) return; if (info.ButtonID == 3 && !from.InRange(m_Plant.GetWorldLocation(), 3)) { from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away. return; } if (!m_Plant.IsUsableBy(from)) { m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it. return; } switch (info.ButtonID) { case 1: // Cancel { from.SendGump(new ReproductionGump(m_Plant)); break; } case 2: // Help { from.Send(new DisplayHelpTopic(70, true)); // DECORATIVE MODE from.SendGump(new SetToDecorativeGump(m_Plant)); break; } case 3: // Ok { m_Plant.PlantStatus = PlantStatus.DecorativePlant; m_Plant.LabelTo(from, 1053077); // You prune the plant. This plant will no longer produce resources or seeds, but will require no upkeep. break; } } } } }