using Server.Gumps; using Server.Items; using Server.Mobiles; using Server.Network; namespace Server.Engines.Quests.Collector { public class Impresario : BaseQuester { [Constructible] public Impresario() : base("the impresario") { } public Impresario(Serial serial) : base(serial) { } public override void InitBody() { InitStats(100, 100, 25); Hue = Race.Human.RandomSkinHue(); Female = false; Body = 0x190; Name = NameList.RandomName("male"); } public override void InitOutfit() { AddItem(new FancyShirt(Utility.RandomDyedHue())); AddItem(new LongPants(Utility.RandomNondyedHue())); AddItem(new Shoes(Utility.RandomNeutralHue())); Utility.AssignRandomHair(this); Utility.AssignRandomFacialHair(this); } public override bool CanTalkTo(PlayerMobile to) { QuestSystem qs = to.Quest as CollectorQuest; if (qs == null) return false; return qs.IsObjectiveInProgress(typeof(FindSheetMusicObjective)); } public override void OnTalk(PlayerMobile player, bool contextMenu) { QuestSystem qs = player.Quest; if (!(qs is CollectorQuest)) return; FindSheetMusicObjective obj = qs.FindObjective(); if (obj?.Completed == false) { Direction = GetDirectionTo(player); if (obj.IsInRightTheater()) { player.CloseGump(); player.SendGump(new SheetMusicOfferGump()); } else { qs.AddConversation(new NoSheetMusicConversation()); } } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SheetMusicOfferGump : BaseQuestGump { public SheetMusicOfferGump() : base(75, 25) { Closable = false; AddImage(349, 10, 0x24B0); AddImageTiled(349, 130, 100, 120, 0x24B3); AddImageTiled(149, 10, 200, 140, 0x24AF); AddImageTiled(149, 300, 200, 140, 0x24B5); AddImage(349, 300, 0x24B6); AddImage(35, 10, 0x24AE); AddImageTiled(35, 150, 120, 100, 0x24B1); AddImage(35, 300, 0x24B4); AddHtmlLocalized(110, 60, 200, 20, 1049069, White); // Conversation Event AddImage(65, 14, 0x2776); AddImageTiled(81, 14, 349, 17, 0x2775); AddImage(426, 14, 0x2778); AddImageTiled(50, 37, 400, 376, 0xA40); AddAlphaRegion(50, 37, 400, 376); AddImage(0, 0, 0x28C8); AddImageTiled(75, 90, 200, 1, 0x238D); AddImage(75, 58, 0x2635); AddImage(380, 45, 0xDF); AddHtmlLocalized(98, 140, 312, 200, 1055107, LightGreen, false, true); // Sure, I have some sheet music for a Gabriel Piete song. I'd be happy to sell you a copy for 10 gold. AddRadio(85, 350, 0x25F8, 0x25FB, true, 1); AddHtmlLocalized(120, 356, 280, 20, 1014088, White); // I accept. AddRadio(85, 385, 0x25F8, 0x25FB, false, 0); AddHtmlLocalized(120, 391, 280, 20, 1049012, White); // No thanks, I decline. AddButton(340, 390, 0xF7, 0xF8, 1); } public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID == 1 && info.IsSwitched(1)) if (sender.Mobile is PlayerMobile player) { QuestSystem qs = player.Quest; if (!(qs is CollectorQuest)) return; FindSheetMusicObjective obj = qs.FindObjective(); if (obj?.Completed != false) return; if (player.Backpack?.ConsumeTotal(typeof(Gold), 10) == true) { obj.Complete(); } else { if (player.FindBankNoCreate()?.ConsumeTotal(typeof(Gold), 10) == true) obj.Complete(); else player.SendLocalizedMessage( 1055108); // You don't have enough gold to buy the sheet music. } } } } }