using System; using Server.Items; namespace Server.Engines.Quests.Necro { public class MaabusCoffin : BaseAddon { [Constructible] public MaabusCoffin() { AddComponent(new MaabusCoffinComponent(0x1C2B, 0x1C2B), -1, -1, 0); AddComponent(new MaabusCoffinComponent(0x1D16, 0x1C2C), 0, -1, 0); AddComponent(new MaabusCoffinComponent(0x1D17, 0x1C2D), 1, -1, 0); AddComponent(new MaabusCoffinComponent(0x1D51, 0x1C2E), 2, -1, 0); AddComponent(new MaabusCoffinComponent(0x1D4E, 0x1C2A), 0, 0, 0); AddComponent(new MaabusCoffinComponent(0x1D4D, 0x1C29), 1, 0, 0); AddComponent(new MaabusCoffinComponent(0x1D4C, 0x1C28), 2, 0, 0); } public MaabusCoffin(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public Maabus Maabus{ get; private set; } [CommandProperty(AccessLevel.GameMaster)] public Point3D SpawnLocation{ get; set; } public void Awake(Mobile caller) { if (Maabus != null || SpawnLocation == Point3D.Zero) return; foreach (AddonComponent c in Components) (c as MaabusCoffinComponent)?.TurnToEmpty(); Maabus = new Maabus { Location = SpawnLocation, Map = Map }; Maabus.Direction = Maabus.GetDirectionTo(caller); Timer.DelayCall(TimeSpan.FromSeconds(7.5), BeginSleep); } public void BeginSleep() { if (Maabus == null) return; Effects.PlaySound(Maabus.Location, Maabus.Map, 0x48E); Timer.DelayCall(TimeSpan.FromSeconds(2.5), Sleep); } public void Sleep() { if (Maabus == null) return; Effects.SendLocationParticles(EffectItem.Create(Maabus.Location, Maabus.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 0x7E7); Effects.PlaySound(Maabus.Location, Maabus.Map, 0x1FE); Maabus.Delete(); Maabus = null; foreach (MaabusCoffinComponent c in Components) c.TurnToFull(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(Maabus); writer.Write(SpawnLocation); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); Maabus = reader.ReadMobile() as Maabus; SpawnLocation = reader.ReadPoint3D(); Sleep(); } } public class MaabusCoffinComponent : AddonComponent { private int m_EmptyItemID; private int m_FullItemID; public MaabusCoffinComponent(int itemID) : this(itemID, itemID) { } public MaabusCoffinComponent(int fullItemID, int emptyItemID) : base(fullItemID) { m_FullItemID = fullItemID; m_EmptyItemID = emptyItemID; } public MaabusCoffinComponent(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public Point3D SpawnLocation { get => Addon is MaabusCoffin coffin ? coffin.SpawnLocation : Point3D.Zero; set { if (Addon is MaabusCoffin coffin) coffin.SpawnLocation = value; } } public void TurnToEmpty() { ItemID = m_EmptyItemID; } public void TurnToFull() { ItemID = m_FullItemID; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(m_FullItemID); writer.Write(m_EmptyItemID); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_FullItemID = reader.ReadInt(); m_EmptyItemID = reader.ReadInt(); } } }