using Server.Items; using Server.Mobiles; using Server.Network; namespace Server.Engines.Quests.Ninja { public class HiddenFigure : BaseQuester { public static int[] Messages = { 1063191, // They won�t find me here. 1063192 // Ah, a quiet hideout. }; [Constructible] public HiddenFigure() { Message = Utility.RandomList(Messages); } public HiddenFigure(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public int Message{ get; set; } public override int TalkNumber => -1; public override void InitBody() { InitStats(100, 100, 25); Hue = Race.Human.RandomSkinHue(); Female = Utility.RandomBool(); if (Female) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } } public override void InitOutfit() { Utility.AssignRandomHair(this); AddItem(new TattsukeHakama(GetRandomHue())); AddItem(new Kasa()); AddItem(new HakamaShita(GetRandomHue())); if (Utility.RandomBool()) AddItem(new Shoes(GetShoeHue())); else AddItem(new Sandals(GetShoeHue())); } public override int GetAutoTalkRange(PlayerMobile pm) { return 3; } public override void OnTalk(PlayerMobile player, bool contextMenu) { PrivateOverheadMessage(MessageType.Regular, 0x3B2, Message, player.NetState); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(Message); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); Message = reader.ReadInt(); } } }