using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Ninja { public class JedahEntille : BaseQuester { [Constructible] public JedahEntille() : base("the Silent") { } public JedahEntille(Serial serial) : base(serial) { } public override string DefaultName => "Jedah Entille"; public override int TalkNumber => -1; public override void InitBody() { InitStats(100, 100, 25); Hue = 0x83FE; Female = true; Body = 0x191; } public override void InitOutfit() { HairItemID = 0x203C; HairHue = 0x6BE; AddItem(new PlainDress(0x528)); AddItem(new ThighBoots()); AddItem(new FloppyHat()); } public override void OnTalk(PlayerMobile player, bool contextMenu) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }