using Server.Mobiles; namespace Server.Engines.Quests.Samurai { public class HaochisKatanaGenerator : Item { [Constructible] public HaochisKatanaGenerator() : base(0x1B7B) { Visible = false; Movable = false; } public HaochisKatanaGenerator(Serial serial) : base(serial) { } public override string DefaultName => "Haochi's katana generator"; public override bool OnMoveOver(Mobile m) { if (m is PlayerMobile player) { QuestSystem qs = player.Quest; if (qs is HaochisTrialsQuest) { if (HaochisTrialsQuest.HasLostHaochisKatana(player)) { Item katana = new HaochisKatana(); if (!player.PlaceInBackpack(katana)) { katana.Delete(); player.SendLocalizedMessage( 1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. } } else { QuestObjective obj = qs.FindObjective(); if (obj?.Completed == false) { Item katana = new HaochisKatana(); if (player.PlaceInBackpack(katana)) { obj.Complete(); } else { katana.Delete(); player.SendLocalizedMessage( 1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. } } } } } return base.OnMoveOver(m); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }