using System; using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Samurai { public class HonorCandle : CandleLong { private static readonly TimeSpan LitDuration = TimeSpan.FromSeconds(20.0); [Constructible] public HonorCandle() { Movable = false; Duration = LitDuration; } public HonorCandle(Serial serial) : base(serial) { } public override int LitSound => 0; public override int UnlitSound => 0; public override void OnDoubleClick(Mobile from) { bool wasBurning = Burning; base.OnDoubleClick(from); if (!wasBurning && Burning) { if (!(from is PlayerMobile player)) return; QuestSystem qs = player.Quest; if (qs is HaochisTrialsQuest) { QuestObjective obj = qs.FindObjective(); if (obj?.Completed == false) obj.Complete(); SendLocalizedMessageTo(from, 1063251); // You light a candle in honor. } } } public override void Burn() { Douse(); } public override void Douse() { base.Douse(); Duration = LitDuration; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }