using Server.Mobiles; namespace Server.Engines.Quests.Samurai { public class DeadlyImp : BaseCreature { [Constructible] public DeadlyImp() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Body = 74; BaseSoundID = 422; Hue = 0x66A; SetStr(91, 115); SetDex(61, 80); SetInt(86, 105); SetHits(1000); SetDamage(50, 80); SetDamageType(ResistanceType.Fire, 100); SetResistance(ResistanceType.Physical, 95, 98); SetResistance(ResistanceType.Fire, 95, 98); SetResistance(ResistanceType.Cold, 95, 98); SetResistance(ResistanceType.Poison, 95, 98); SetResistance(ResistanceType.Energy, 95, 98); SetSkill(SkillName.Magery, 120.0); SetSkill(SkillName.Tactics, 120.0); SetSkill(SkillName.Wrestling, 120.0); Fame = 2500; Karma = -2500; CantWalk = true; } public DeadlyImp(Serial serial) : base(serial) { } public override string DefaultName => "a deadly imp"; public override void AggressiveAction(Mobile aggressor, bool criminal) { base.AggressiveAction(aggressor, criminal); if (aggressor is PlayerMobile player) { QuestSystem qs = player.Quest; if (qs is HaochisTrialsQuest) { QuestObjective obj = qs.FindObjective(); if (obj?.Completed == false) { obj.Complete(); qs.AddObjective(new SecondTrialReturnObjective(false)); } } } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }