using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Samurai { public class YoungNinja : BaseCreature { [Constructible] public YoungNinja() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(45, 30, 5); SetHits(20, 30); Hue = Race.Human.RandomSkinHue(); Body = 0x190; Utility.AssignRandomHair(this); Utility.AssignRandomFacialHair(this); AddItem(new NinjaTabi()); AddItem(new LeatherNinjaPants()); AddItem(new LeatherNinjaJacket()); AddItem(new LeatherNinjaBelt()); AddItem(new Bandana(Utility.RandomNondyedHue())); switch (Utility.Random(3)) { case 0: AddItem(new Tessen()); break; case 1: AddItem(new Kama()); break; default: AddItem(new Lajatang()); break; } SetSkill(SkillName.Swords, 50.0); SetSkill(SkillName.Tactics, 50.0); } public YoungNinja(Serial serial) : base(serial) { } public override string CorpseName => "a young ninja's corpse"; public override string DefaultName => "a young ninja"; public override bool AlwaysMurderer => true; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }