using System; using Server.Items; using Server.Mobiles; using Server.Network; namespace Server.Engines.Quests.Doom { public class BellOfTheDead : Item { [Constructible] public BellOfTheDead() : base(0x91A) { Hue = 0x835; Movable = false; } public BellOfTheDead(Serial serial) : base(serial) { } public override int LabelNumber => 1050018; // bell of the dead [CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)] public Chyloth Chyloth{ get; set; } [CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)] public SkeletalDragon Dragon{ get; set; } [CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)] public bool Summoning{ get; set; } public override void OnDoubleClick(Mobile from) { if (from.InRange(GetWorldLocation(), 2)) BeginSummon(from); else from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } public virtual void BeginSummon(Mobile from) { if (Chyloth?.Deleted == false) { from.SendLocalizedMessage( 1050010); // The ferry man has already been summoned. There is no need to ring for him again. } else if (Dragon?.Deleted == false) { from.SendLocalizedMessage( 1050017); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon. } else if (!Summoning) { Summoning = true; Effects.PlaySound(GetWorldLocation(), Map, 0x100); Timer.DelayCall(TimeSpan.FromSeconds(8.0), () => EndSummon(from)); } } public virtual void EndSummon(Mobile from) { if (Chyloth?.Deleted == false) { from.SendLocalizedMessage( 1050010); // The ferry man has already been summoned. There is no need to ring for him again. } else if (Dragon?.Deleted == false) { from.SendLocalizedMessage( 1050017); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon. } else if (Summoning) { Summoning = false; Point3D loc = GetWorldLocation(); loc.Z -= 16; Effects.SendLocationParticles(EffectItem.Create(loc, Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 0, 0, 2023, 0); Effects.PlaySound(loc, Map, 0x1FE); Chyloth = new Chyloth { Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo(loc))) }; Chyloth.MoveToWorld(loc, Map); Chyloth.Bell = this; Chyloth.AngryAt = from; Chyloth.BeginGiveWarning(); Chyloth.BeginRemove(TimeSpan.FromSeconds(40.0)); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(Chyloth); writer.Write(Dragon); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); Chyloth = reader.ReadMobile() as Chyloth; Dragon = reader.ReadMobile() as SkeletalDragon; Chyloth?.Delete(); } } }