using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Haven { public class DaemonBloodChest : MetalChest { [Constructible] public DaemonBloodChest() { Movable = false; } public DaemonBloodChest(Serial serial) : base(serial) { } public override void OnDoubleClick(Mobile from) { if (from is PlayerMobile player && player.InRange(GetWorldLocation(), 2)) { QuestSystem qs = player.Quest; if (qs is UzeraanTurmoilQuest) { QuestObjective obj = qs.FindObjective(); if (obj?.Completed == false || UzeraanTurmoilQuest.HasLostDaemonBlood(player)) { Item vial = new QuestDaemonBlood(); if (player.PlaceInBackpack(vial)) { player.SendLocalizedMessage(1049331, "", 0x22); // You take a vial of blood from the chest and put it in your pack. if (obj?.Completed == false) obj.Complete(); } else { player.SendLocalizedMessage(1049338, "", 0x22); // You find a vial of blood, but can't pick it up because your pack is too full. Come back when you have more room in your pack. vial.Delete(); } return; } } } base.OnDoubleClick(from); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }