using Server.Mobiles; namespace Server.Engines.Quests.Haven { public class QuestDaemonBone : QuestItem { [Constructible] public QuestDaemonBone() : base(0xF80) { Weight = 1.0; } public QuestDaemonBone(Serial serial) : base(serial) { } public override bool CanDrop(PlayerMobile player) { return !(player.Quest is UzeraanTurmoilQuest); //return !qs.IsObjectiveInProgress( typeof( ReturnDaemonBoneObjective ) ); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }