using Server.Mobiles; namespace Server.Engines.Quests.Haven { public class UzeraanTurmoilHorn : HornOfRetreat { [Constructible] public UzeraanTurmoilHorn() { DestLoc = new Point3D(3597, 2582, 0); DestMap = Map.Trammel; } public UzeraanTurmoilHorn(Serial serial) : base(serial) { } public override bool ValidateUse(Mobile from) { return from is PlayerMobile pm && pm.Quest is UzeraanTurmoilQuest; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }