using Server.Gumps; using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Haven { public class Schmendrick : BaseQuester { [Constructible] public Schmendrick() : base("the High Mage") { } public Schmendrick(Serial serial) : base(serial) { } public override string DefaultName => "Schmendrick"; public override void InitBody() { InitStats(100, 100, 25); Hue = 0x83F3; Female = false; Body = 0x190; } public override void InitOutfit() { AddItem(new Robe(0x4DD)); AddItem(new WizardsHat(0x482)); AddItem(new Shoes(0x482)); HairItemID = 0x203C; HairHue = 0x455; FacialHairItemID = 0x203E; FacialHairHue = 0x455; GlacialStaff staff = new GlacialStaff(); staff.Movable = false; AddItem(staff); Backpack pack = new Backpack(); pack.Movable = false; AddItem(pack); } public override int GetAutoTalkRange(PlayerMobile pm) { return 7; } public override bool CanTalkTo(PlayerMobile to) { return to.Quest is UzeraanTurmoilQuest qs && qs.FindObjective() != null; } public override void OnTalk(PlayerMobile player, bool contextMenu) { QuestSystem qs = player.Quest; if (qs is UzeraanTurmoilQuest) { if (UzeraanTurmoilQuest.HasLostScrollOfPower(player)) { FocusTo(player); qs.AddConversation(new LostScrollOfPowerConversation(false)); } else { QuestObjective obj = qs.FindObjective(); if (obj?.Completed == false) { FocusTo(player); obj.Complete(); } else if (contextMenu) { FocusTo(player); SayTo(player, 1049357); // I have nothing more for you at this time. } } } } public override bool OnDragDrop(Mobile from, Item dropped) { if (dropped is BlankScroll && UzeraanTurmoilQuest.HasLostScrollOfPower(from)) { FocusTo(from); Item scroll = new SchmendrickScrollOfPower(); if (!from.PlaceInBackpack(scroll)) { scroll.Delete(); from.SendLocalizedMessage( 1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. return false; } dropped.Consume(); from.SendLocalizedMessage( 1049346); // Schmendrick scribbles on the scroll for a few moments and hands you the finished product. return dropped.Deleted; } return base.OnDragDrop(from, dropped); } public override void OnMovement(Mobile m, Point3D oldLocation) { base.OnMovement(m, oldLocation); if (m is PlayerMobile && !m.Frozen && !m.Alive && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m)) { if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false)) { m.SendLocalizedMessage(502391); // Thou can not be resurrected there! } else { Direction = GetDirectionTo(m); m.PlaySound(0x214); m.FixedEffect(0x376A, 10, 16); m.CloseGump(); m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer)); } } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }