using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Hag { public class Grizelda : BaseQuester { [Constructible] public Grizelda() : base("the Hag") { } public Grizelda(Serial serial) : base(serial) { } public override bool ClickTitle => true; public override string DefaultName => "Grizelda"; public override void InitBody() { InitStats(100, 100, 25); Hue = 0x83EA; Female = true; Body = 0x191; } public override void InitOutfit() { AddItem(new Robe(0x1)); AddItem(new Sandals()); AddItem(new WizardsHat(0x1)); AddItem(new GoldBracelet()); HairItemID = 0x203C; Item staff = new GnarledStaff(); staff.Movable = false; AddItem(staff); } public override void OnTalk(PlayerMobile player, bool contextMenu) { Direction = GetDirectionTo(player); QuestSystem qs = player.Quest; if (qs is WitchApprenticeQuest) { if (qs.IsObjectiveInProgress(typeof(FindApprenticeObjective))) { PlaySound(0x259); PlaySound(0x206); qs.AddConversation(new HagDuringCorpseSearchConversation()); } else { QuestObjective obj = qs.FindObjective(); if (obj?.Completed == false) { PlaySound(0x420); PlaySound(0x20); obj.Complete(); } else if (qs.IsObjectiveInProgress(typeof(KillImpsObjective)) || qs.IsObjectiveInProgress(typeof(FindZeefzorpulObjective))) { PlaySound(0x259); PlaySound(0x206); qs.AddConversation(new HagDuringImpSearchConversation()); } else { obj = qs.FindObjective(); if (obj?.Completed == false) { PlaySound(0x258); PlaySound(0x41B); obj.Complete(); } else if (qs.IsObjectiveInProgress(typeof(FindIngredientObjective))) { PlaySound(0x259); PlaySound(0x206); qs.AddConversation(new HagDuringIngredientsConversation()); } else { obj = qs.FindObjective(); if (obj?.Completed == false) { Container cont = GetNewContainer(); cont.DropItem(new BlackPearl(30)); cont.DropItem(new Bloodmoss(30)); cont.DropItem(new Garlic(30)); cont.DropItem(new Ginseng(30)); cont.DropItem(new MandrakeRoot(30)); cont.DropItem(new Nightshade(30)); cont.DropItem(new SulfurousAsh(30)); cont.DropItem(new SpidersSilk(30)); cont.DropItem(new Cauldron()); cont.DropItem(new MoonfireBrew()); cont.DropItem(new TreasureMap(Utility.RandomMinMax(1, 4), Map)); cont.DropItem(new Gold(2000, 2200)); if (Utility.RandomBool()) { BaseWeapon weapon = Loot.RandomWeapon(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(weapon, 2, 20, 30); } else { weapon.DamageLevel = (WeaponDamageLevel)RandomMinMaxScaled(2, 3); weapon.AccuracyLevel = (WeaponAccuracyLevel)RandomMinMaxScaled(2, 3); weapon.DurabilityLevel = (WeaponDurabilityLevel)RandomMinMaxScaled(2, 3); } cont.DropItem(weapon); } else { Item item; if (Core.AOS) { item = Loot.RandomArmorOrShieldOrJewelry(); if (item is BaseArmor armor) BaseRunicTool.ApplyAttributesTo(armor, 2, 20, 30); else if (item is BaseJewel jewel) BaseRunicTool.ApplyAttributesTo(jewel, 2, 20, 30); } else { BaseArmor armor = Loot.RandomArmorOrShield(); item = armor; armor.ProtectionLevel = (ArmorProtectionLevel)RandomMinMaxScaled(2, 3); armor.Durability = (ArmorDurabilityLevel)RandomMinMaxScaled(2, 3); } cont.DropItem(item); } if (player.BAC > 0) cont.DropItem(new HangoverCure()); if (player.PlaceInBackpack(cont)) { bool gainedPath = false; if (VirtueHelper.Award(player, VirtueName.Sacrifice, 250, ref gainedPath) ) // TODO: Check amount on OSI. player.SendLocalizedMessage(1054160); // You have gained in sacrifice. PlaySound(0x253); PlaySound(0x20); obj.Complete(); } else { cont.Delete(); player.SendLocalizedMessage( 1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. } } } } } } else { QuestSystem newQuest = new WitchApprenticeQuest(player); if (qs != null) { newQuest.AddConversation(new DontOfferConversation()); } else if (QuestSystem.CanOfferQuest(player, typeof(WitchApprenticeQuest), out bool inRestartPeriod)) { PlaySound(0x20); PlaySound(0x206); newQuest.SendOffer(); } else if (inRestartPeriod) { PlaySound(0x259); PlaySound(0x206); newQuest.AddConversation(new RecentlyFinishedConversation()); } } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }