namespace Server.Network { public class UpdateStatueAnimation : Packet { public UpdateStatueAnimation(Mobile m, int status, int animation, int frame) : base(0xBF, 17) { m_Stream.Write((short)0x11); m_Stream.Write((short)0x19); m_Stream.Write((byte)0x5); m_Stream.Write(m.Serial); m_Stream.Write((byte)0); m_Stream.Write((byte)0xFF); m_Stream.Write((byte)status); m_Stream.Write((byte)0); m_Stream.Write((byte)animation); m_Stream.Write((byte)0); m_Stream.Write((byte)frame); } } }