using Server.Items; using Server.Multis; using Server.Network; namespace Server.Gumps { public class RewardDemolitionGump : Gump { private IAddon m_Addon; public RewardDemolitionGump(IAddon addon, int question) : base(150, 50) { m_Addon = addon; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddBackground(0, 0, 220, 170, 0x13BE); AddBackground(10, 10, 200, 150, 0xBB8); AddHtmlLocalized(20, 30, 180, 60, question); // Do you wish to re-deed this decoration? AddHtmlLocalized(55, 100, 150, 25, 1011011); // CONTINUE AddButton(20, 100, 0xFA5, 0xFA7, (int)Buttons.Confirm); AddHtmlLocalized(55, 125, 150, 25, 1011012); // CANCEL AddButton(20, 125, 0xFA5, 0xFA7, (int)Buttons.Cancel); } public override void OnResponse(NetState sender, RelayInfo info) { if (!(m_Addon is Item item) || item.Deleted) return; if (info.ButtonID == (int)Buttons.Confirm) { Mobile m = sender.Mobile; BaseHouse house = BaseHouse.FindHouseAt(m); if (house?.IsOwner(m) == true) { if (m.InRange(item.Location, 2)) { Item deed = m_Addon.Deed; if (deed != null) { m.AddToBackpack(deed); house.Addons.Remove(item); item.Delete(); } } else { m.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } } else { m.SendLocalizedMessage( 1049784); // You can only re-deed this decoration if you are the house owner or originally placed the decoration. } } } private enum Buttons { Cancel, Confirm } } }