using System; using Server.Mobiles; namespace Server { public class CompassionVirtue { private const int LossAmount = 500; private static TimeSpan LossDelay = TimeSpan.FromDays(7.0); public static void Initialize() { VirtueGump.Register(105, OnVirtueUsed); } public static void OnVirtueUsed(Mobile from) { from.SendLocalizedMessage(1053001); // This virtue is not activated through the virtue menu. } public static void CheckAtrophy(Mobile from) { if (!(from is PlayerMobile pm)) return; try { if (pm.LastCompassionLoss + LossDelay < DateTime.UtcNow) { VirtueHelper.Atrophy(from, VirtueName.Compassion, LossAmount); //OSI has no cliloc message for losing compassion. Weird. pm.LastCompassionLoss = DateTime.UtcNow; } } catch { // ignored } } } }