using Server.Mobiles; using Server.Network; namespace Server.Gumps { public class ConfirmReleaseGump : Gump { private Mobile m_From; private BaseCreature m_Pet; public ConfirmReleaseGump(Mobile from, BaseCreature pet) : base(50, 50) { m_From = from; m_Pet = pet; m_From.CloseGump(); AddPage(0); AddBackground(0, 0, 270, 120, 5054); AddBackground(10, 10, 250, 100, 3000); AddHtmlLocalized(20, 15, 230, 60, 1046257, true, true); // Are you sure you want to release your pet? AddButton(20, 80, 4005, 4007, 2); AddHtmlLocalized(55, 80, 75, 20, 1011011); // CONTINUE AddButton(135, 80, 4005, 4007, 1); AddHtmlLocalized(170, 80, 75, 20, 1011012); // CANCEL } public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID != 2 || m_Pet.Deleted || !(m_Pet.Controlled && m_From == m_Pet.ControlMaster && m_From.CheckAlive() && m_Pet.Map == m_From.Map && m_Pet.InRange(m_From, 14))) return; m_Pet.ControlTarget = null; m_Pet.ControlOrder = OrderType.Release; } } }